Monday, November 28, 2011

Imagining your game ; Updating the blog

Who are you designing your game for?
I plan to design this game for 8th graders (13 yrs. old) and/or younger . it is going to be designed specificaly for kids who would like to learn more about air pollution and enjoy adventure games . 
What will your game teach the player about your topic? 
It will teach the player about the different causes of air pollution , the different effects of air pollution , and what people can do to control the pollution levels . 
Where does your game happen?
The game will take place in a futuristic like world which displays the effects of    air pollution if it continues to increase at the rate it is now .  
How will this setting add to the learning experience? 
By including this " world " it will help the player get more engaged in the game and help to display possible effects . 
How does your game world teach the player about your topic? What happens in the world that helps the player learn?
It shows what can happen to some cities because of air pollution , where it began , and what we can do to control the levels . 
How does the player use what they learned to make something happen in the game?
The player uses prior knowledge and things they learn from the game to complete levels , answer questions , help control levels of air pollution and find other ways to use eco-friendly resources . 
Why is a game a better way of understanding your topic than a quiz?
I think that when someone learns things by reading things or doing a worksheet , they do learn , but it doesn't necessarily stay with them . They forget little things , because they weren't very engaged with what they were doing . However , with a game the player is engaged with the game , learns a bit more , and they also remember specifically what they learned .